Sorry, I’m just an artist trying to figure things out. The actual code was written by another studio that was hired and I unfortunately can’t ask them directly.
The PostProcessRenderPipelineManager requires a Babylon Camera object with the proper methods to be passed. By the screenshot, it looks like you passed a custom Camera class, which wouldn’t have these methods. Is there any reference to a Babylon Camera inside this custom class? Passing that instead might solve your issue. Of course, since we don’t have access to this code, this is just speculation.
Hey @carolhmj, sorry for not responding quicker.
Indeed, there is a custom camera class, you were right with the speculation. Unfortunately I still wasn’t able to talk to the original devs about it and I am not allowed to present the code here.
The thread may be closed. Thank you for your kind help.