In the case of a scene with skybox and environmentTexture, I have SSR turned on for my scene and set the environmentTexture for SSR, at which point the skybox for the scene are changed. I don’t actually want the skybox to be changed as well, so what should I do here?
Scene before opening the SSR:
Scene after opening the SSR:
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The problem is that the skybox material is highly reflective, so it’s also impacted by the SSR…
What you can do is use a small material plugin to force a reflectivity of 0 for the skybox model. However, for this to work, you’ll need to use the prepass renderer and not the geometry buffer renderer: