So I finally got the car in a working state! WASD to move and steer. Instead of rotating the joints, it works by having 3 joints per wheel. 1 for left, right and straight, and swaps between them to turn. It’s kinda like a successor to @RaananW’s car (WebGL physics-based car using Babylon.js and Oimo.js)
@MackeyK24 I saw your driving system, and it looks really cool! That makes another person making one. (Someone else on the forum was also). This project was a little break from my main one, Nyns. now how do I program rolling?
Recently I’ve started playing Trackmania again, and I might make a driving style like it. (In the original Trackmania, you’re front wheels don’t turn when turning. But the driving part feels great.)
Here is a speedrun of some Trackmania Original courses in the Trackmania United Forever engine.