So i’ve noticed that if I try to use STL export on meshes cloned more than once the position of the meshes changes and the meshes floats away into space.
You can see this in the following example:
Another example where i don’t clone the mesh mesh and it doesn’t break the positioning when exporting:
When exporting to stl the info are baked into the mesh cause there is no scene graph per se in stl so the only way is to bake parent info in the vertices.
Very Nice ! When trying to do similar things in one of our projects :stlObj = BABYLON.STLExport.CreateSTL([_this.Sheet], true , “output”, false, false); I get unfortunately a runtime error: Uncaught TypeError: Cannot read properties of undefined (reading ‘CreateSTL’). Any idea ?