Using STL exporter on cloned meshes breaks their positioning, anyone know what i do wrong?

So i’ve noticed that if I try to use STL export on meshes cloned more than once the position of the meshes changes and the meshes floats away into space.
You can see this in the following example:

Another example where i don’t clone the mesh mesh and it doesn’t break the positioning when exporting:

It feels like i’m doing something obviously incorrect or something small i’m missing. Anyone know how i can fix this or work around it?

@Drigax our exporter wizard should be able to help on this ?

I moved this to the bug section with some rephrasing. how do i remove this question?

no problem we can leave it here. Let me just add the link for reference: STL export causes cloned meshes to move