Is there a way to pack basis textures into glb files? I have had success with manually changing the texture paths in gltf files, but any tools I have tried to compress them after give the following error (babylon gltf playground):
/textures/0: Error while trying to load image: 115,66,19,0,77,0,125,58,233,21,7… - Fallback texture was used
After looking around for tools which support packing basis textures into glb files, I encountered some newer information about KTX2, but neither seem to be supported by any glb pipeline tools.
Does anyone have experience with using basis textures in a glb pipeline?