Hey team, I’m back with another noob question.. I’m having trouble attaching meshes to bones on my characters. The character models are scaled down a lot via mesh.scaling = (value) and look fine, but when I attach something to the bones driving the character, it floats in space where the bones would have been if the character mesh hadn’t been scaled.
I see the same behavior in the playground, so I’m guessing I set up the bone parenting or the scaling wrong, but I couldn’t find the right way to do it. Any ideas what I’m doing wrong?
Thanks in advance!