Strange sixd drag behavior on a model

Hi all,
The sixd drag is not working correctly if the “root” mesh is given a parent I don’t know how to solve it.

This simple PG works - drag test | Babylon.js Playground ( . It attaches a behavior to the parentNode you have created

In your example, it seems like you are attaching to the wrong parent. I didn’t follow the code fully, but if you do this - drag test | Babylon.js Playground ( it does work (i.e. attach to the last parent of the tree).


Thank you it works much better, could you please help me with the issue of dragging child meshes when the button is pressed?
Do i need to find the first parent of the child mesh and try to drag the whole transform node instead of the single child mesh?

I am not entirely sure what you are trying to achieve, so it is had to answer. Are you trying to be able to drag specific parts of a mesh? Or move the entire mesh? Or both? :slight_smile:

I would like to be able to drag specific parts of a mesh, the idea is when i tap on a part of a mesh, let’s say a wheel, that wheel is now dragable, and if i tap on multiple meshes in a row, they all become draggable. Thank you for all your help.

I believe you should maintain the state of the pointer event(s) a little better, but this would work - drag test | Babylon.js Playground (
remove the parent from the single mesh when dragging it, and then set it back when you are done with dragging

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Thank you very much

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