my model
https://raw.githubusercontent.com/esa08/virtual-gallery/master/3d-models/rooms/Test_Villume.gltf
my model has a very high number of vertices…When CheckCollision is active and camera collided, my browser is stuck
… what’s the solution?
my model
https://raw.githubusercontent.com/esa08/virtual-gallery/master/3d-models/rooms/Test_Villume.gltf
my model has a very high number of vertices…When CheckCollision is active and camera collided, my browser is stuck
… what’s the solution?
Hello,
To manage properly collisions in your scene, I advise you to group meshes in a small amount of gizmo bounding box (and check collisions with the gizmo):
https://doc.babylonjs.com/how_to/gizmo
For example, you can group all the potted plants in the same gizmo bounding box.
warning: when you import a mesh with multi material from a gltf file, your mesh is “split” in many meshes (one per material). so, applying collision checking to all meshes in the scene is very CPU-consuming and not useful in your scene.
You can try to use octree to optimize your collisions: Optimize Your Scene with Octrees - Babylon.js Documentation
Thankyou LeJohn
I’ve tried meshes into a group with nodes, but it doesn’t work.
thankyou Evgeni_Popov
I was try octress but doesnt work