Swinging a flame sword and explosion effect

Hi BJS developers! (cc @julien-moreau )

Here is a my trial of Babylon.js Editor v4.3.

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All of procedure has been written in my blog post (currently in Japanese).
If someone has interested in Babylon.js Editor, I’ll translate it in English and shared my project in Github.

Babylon.js Editorを使って、キャラクタが魔法剣を振ったときの破壊エフェクトを作る方法 - CrossRoad (crossroad-tech.com)

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OMG. That sword sure looks deadly :grin: It’s a nuke sword :fire: :fire: :fire:
I think I would lower the range of the explosion (my opinion only).
And yes, absolutely… We all have an interest for every contribution to the Editor, so if you would feel like doing this additional effort, I’m sure it will be highly appreciated here (by the team and community).
Thanks for sharing and have a great day :sunglasses: :parasol_on_ground:

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Thanks for sharing it is really cool to see !!!

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Hey @Limes2018 that’s awesome !!!

I would love to add more support for partcle systems, especially particle system sets to design and use them directly in the editor. That would have helped you a lot in that case.

I have one question, why do you convert from glb to fbx? Did you encounter bugs using gltf in the editor?

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Thanks for your kindly reply.
I’m happy to share my knowhow for the Editor. I’ll share how to make such demo in English soon :slight_smile:

Thanks for your kind reply.
I’ll wait for supporting of particle system :slight_smile:

I have one question, why do you convert from glb to fbx? Did you encounter bugs using gltf in the editor?

I’m sorry to say that I forgot why I wanted to use fbx files. I might say such requests. Sorry for confusing you.
Anyway, I didn’t use any fbx files in the demo. Therefore, it is no problem.

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No problems, was just to be sure :slight_smile:
Can’t wait to see your future posts !!

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Sword go BOOM! Really cool to see :smiley:

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