All of procedure has been written in my blog post (currently in Japanese).
If someone has interested in Babylon.js Editor, I’ll translate it in English and shared my project in Github.
OMG. That sword sure looks deadly It’s a nuke sword
I think I would lower the range of the explosion (my opinion only).
And yes, absolutely… We all have an interest for every contribution to the Editor, so if you would feel like doing this additional effort, I’m sure it will be highly appreciated here (by the team and community).
Thanks for sharing and have a great day
I would love to add more support for partcle systems, especially particle system sets to design and use them directly in the editor. That would have helped you a lot in that case.
I have one question, why do you convert from glb to fbx? Did you encounter bugs using gltf in the editor?
Thanks for your kind reply.
I’ll wait for supporting of particle system
I have one question, why do you convert from glb to fbx? Did you encounter bugs using gltf in the editor?
I’m sorry to say that I forgot why I wanted to use fbx files. I might say such requests. Sorry for confusing you.
Anyway, I didn’t use any fbx files in the demo. Therefore, it is no problem.