Normally I am a pure 3D artist and I almost never play with the code editing except for materials and render settings. I basically have 0 knowledge in HTML/JS/CSS.
As I had some free time this week, I decided to create my first complete Babylon scene from scratch to enhance my knowledge, in order to gain some autonomy about scene creation. Usually my good friend @Vinc3r is taking care of most of the coding part.
I started with a simple Japanese lamp scene, which I did following a Blender/Unity tutorial to push it into Babylon.
About 3D specs, it has been made in Blender, using Cycles to bake the lightmaps, and I used Photoshop and Shader Map Pro for the textures.
I tried my best to play with lightmaps integration, post-process effects and other Babylon cool stuff. It’s still a WIP and I don’t know where I am going with it
And a little peak about it :