Hey all,
I’ve got a PhotoDome which is generated with a 360° jpg, and also a PBRMetallicRoughnessMaterial, which has the environmentTexture
property. But is that actually possible? As for me the reflections just do not work. Is there a way to transform the PhotoDome to a CubeTexture somehow?
I created a very simple playground, where I wanted to add reflections on the sphere, but it just does not apply. However it works fine with HDR and DDS files, where I create the texture with CubeTexture.CreateFromPrefilteredData('path/to/file', scene)