Considering the fact that Babylon rendering is visual in nature on a canvas, asserting that the right results is achieved with unit testing may be a bit problematic.
It is easy enough to mock out the babylon classes for unit tests to ensure that the data structure is correct but is there a way where you can do proximate render testing?
Doing pixel by pixel testing is just begging to be brittle, but is there from a industry perspective a standard around this problem space?