Hi Babylon team,
I’d like to raise an issue I’ve seen with Babylon running on Safari Browsers, I’m not sure what the underlying cause is, or if it’s a Babylon issue per se, but would be useful to see a workaround or fix if possible.
When creating a BABYLON.Texture using HTMLImageElement as the source causes the Babylon error texture to show instead.
I’ve created a basic example of the bug here:
You should see the crate texture being rendered, but running this from Safari on IOS or mac and you will see the error texture instead.