I am facing the following problem. I play an animation via animationgroup and at the same time I load a new texture. The result is that the animation lags for a short time. How can I avoid this? My idea is to load the texture inside of a web worker but how am I able to attach the texture to the scene if the worker can’t access the dom.
Do you have an idea?
I created a web worker that fetches the image and returns a blob. That works fine but unfortunately the animation stops for a short time. So I think that it is not related to loading the image but calling new Texture().