I’m programming a game engine based on Babylon Js and I found out that depending on the order I load assets, some textures qualities can change and become poor.
Some idea why this is happening?
If I load sun.png before robocillo.png, the robot texture is fine.
Instead, loading robocillo.png before sun.png will cause that the robot texture has a poor quality.
This is the JSON where I store assets and I sort their loading order:
NOTE: Robocillo.png is a 272x374 sprite sheet PNG. (34x34 is the cell size). Sun.png is a 270x270 PNG. Both loaded by SpriteManager.