This PR should do what you want:
It adds a homogeneousRotationInUVTransform
property to the texture which is false
by default to avoid breaking changes.
This PG will work once the PR is merged: https://www.babylonjs-playground.com/#T32V41#22
This PR should do what you want:
It adds a homogeneousRotationInUVTransform
property to the texture which is false
by default to avoid breaking changes.
This PG will work once the PR is merged: https://www.babylonjs-playground.com/#T32V41#22