Hello everyone. In third person view, I would not want the camera to fly through the wall. I would like it to always remain indoors and scaled if i hit the wall with the camera. What are the options to achieve this?
I tried to enable collisions but they don’t work. I think it has something to do with the fact that I have Ammo and physical impostors turned on.
I don’t know physics, but I guess that if it is enabled, all collisions must go through this layer.
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Adding @Cedric who can help regarding this issue and yes in case of imposters it will take over the collisions
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You have to enable collsions on the camera and on the meshes. Once done, it works:
The camera doesn’t move out of the room | Babylon.js Playground
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