The skin of different skeleton animation from the same model is incorrect

@xiaopangoo, this looks to be an issue with the joint orientations not matching between the skeletons. This is the orientation of the upper arm from the broken skeleton with Y down the bone:

And this is the orientation of the working skeleton with X down the bone:

If you are trying to retarget animation or skeletons between meshes, the skeletons need to be identical down to the rotation of the individual joints. I hope this helps!

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