Opening the sog file in the sandbox works fine, but when loading the sog file via GaussianSplattingMesh, there seems to be an issue, and the display is abnormal.
in playground
https://playground.babylonjs.com/#YTUFTL
in sandbox
Opening the sog file in the sandbox works fine, but when loading the sog file via GaussianSplattingMesh, there seems to be an issue, and the display is abnormal.
in playground
https://playground.babylonjs.com/#YTUFTL
in sandbox
In PG, camera was not placed correctly. With the Sandbox, a camera placement is chosen, base on bounding volume, to display the object properly. With the Playground, you have more control.
I’ll take a closer look asap
I think I see what’s going wrong. I’ll do the change with this PR: Remove viewDirectionFactor for GS SH by CedricGuillemet · Pull Request #17544 · BabylonJS/Babylon.js · GitHub keep an eye on it
Any updates on this?
still in the work. No ETA.
EDIT: check status of PR to see progress.
I’ve done the change in the PR. Check the snapshot and let me know how it goes.
Version 8.41.1 still has this issue
PR is not merged yet.
It seems that this issue has been resolved in the new version, but I found a problem and I’m not sure if it’s a new one.