The video texture created cannot be loaded after being saved as a .babylon file

I created a video texture in the scene and serialized it into a .babylon file using SceneSerializer.Serialize. However, when I later use SceneLoader.AppendAsync to load that .babylon file, the video texture disappears

I think it should work, as @RaananW did a PR to add the support not long ago:

I think a repro in the Playground would be a must.


I found the issue has been resolved after updating to version 6.40. Thank you very much

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