There are no articles on adding and removing model vertices?

Consider using CSG to create your model. Create a mesh of the pipe that will be outer thickness. Then an inner mesh that represents the center to be removed.

const pipeCSG = BABYLON.CSG.FromMesh(outer);
const centerCSG = BABYLON.CSG.FromMesh(center);
pipeCSG.subtractInPlace(centerCSG);
var pipe = pipeCSG.toMesh("pipe");
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