Here are side effect mappings for 5.0.0-alpha.15, maybe they can be of use:
{
"_internalMultiPick": "@babylonjs/core/Culling/ray",
"_resizeOrCreateMultiviewTexture": "@babylonjs/core/Engines/Extensions/engine.multiview",
"_setCubeMapTextureParams": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"createDefaultVRExperience": "@babylonjs/core/Helpers/sceneHelpers",
"thinInstanceSetAttributeAt": "@babylonjs/core/Meshes/thinInstanceMesh",
"getLensFlareSystemByID": "@babylonjs/core/LensFlares/lensFlareSystemSceneComponent",
"setPointerOverSprite": "@babylonjs/core/Sprites/spriteSceneComponent",
"_internalPickSprites": "@babylonjs/core/Sprites/spriteSceneComponent",
"pick": "@babylonjs/core/Culling/ray",
"getForwardRayToRef": "@babylonjs/core/Culling/ray",
"updateRawTexture3D": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"edgesShareWithInstances": "@babylonjs/core/Meshes/instancedMesh",
"beginOcclusionQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"addEffectLayer": "@babylonjs/core/Layers/effectLayerSceneComponent",
"createTransformFeedback": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"thinInstanceRegisterAttribute": "@babylonjs/core/Meshes/thinInstanceMesh",
"getPhysicsEngine": "@babylonjs/core/Physics/physicsEngineComponent",
"bindAttachments": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"getLensFlareSystemByName": "@babylonjs/core/LensFlares/lensFlareSystemSceneComponent",
"restoreSingleAttachment": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"enableSubSurfaceForPrePass": "@babylonjs/core/Rendering/subSurfaceSceneComponent",
"createRawTexture": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"_processLateAnimationBindings": "@babylonjs/core/Animations/animatable",
"addVRDeviceOrientation": "@babylonjs/core/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput",
"_readTexturePixelsSync": "@babylonjs/core/Engines/Extensions/engine.readTexture",
"createDefaultEnvironment": "@babylonjs/core/Helpers/sceneHelpers",
"createUniformBuffer": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"beginAnimation": "@babylonjs/core/Animations/animatable",
"getHierarchyEmittedParticleSystems": "@babylonjs/core/Particles/particleSystemComponent",
"thinInstanceSetBuffer": "@babylonjs/core/Meshes/thinInstanceMesh",
"thinInstanceSetMatrixAt": "@babylonjs/core/Meshes/thinInstanceMesh",
"_cascadeLoadFiles": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"isVRPresenting": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_submitVRFrame": "@babylonjs/core/Engines/Extensions/engine.webVR",
"isPhysicsEnabled": "@babylonjs/core/Physics/physicsEngineComponent",
"_getVRDisplaysAsync": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_processLateAnimationBindingsForMatrices": "@babylonjs/core/Animations/animatable",
"enableDepthRenderer": "@babylonjs/core/Rendering/depthRendererSceneComponent",
"createEffectForParticles": "@babylonjs/core/Particles/particleSystemComponent",
"_createMultiviewUbo": "@babylonjs/core/Engines/Extensions/engine.multiview",
"_partialLoadImg": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"_thinInstanceUpdateBufferSize": "@babylonjs/core/Meshes/thinInstanceMesh",
"_onVRFullScreenTriggered": "@babylonjs/core/Engines/Extensions/engine.webVR",
"setPhysicsLinkWith": "@babylonjs/core/Physics/physicsEngineComponent",
"_getGlAlgorithmType": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"createRawCubeTexture": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"multiPickSpriteWithRay": "@babylonjs/core/Sprites/spriteSceneComponent",
"initWebVRAsync": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_internalPickForMesh": "@babylonjs/core/Culling/ray",
"updateMultipleRenderTargetTextureSampleCount": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"setCompressedTextureExclusions": "@babylonjs/core/Engines/Extensions/engine.textureSelector",
"enablePhysics": "@babylonjs/core/Physics/physicsEngineComponent",
"removeReflectionProbe": "@babylonjs/core/Probes/reflectionProbe",
"createMultiviewRenderTargetTexture": "@babylonjs/core/Engines/Extensions/engine.multiview",
"createDefaultLight": "@babylonjs/core/Helpers/sceneHelpers",
"isQueryResultAvailable": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"enableVR": "@babylonjs/core/Engines/Extensions/engine.webVR",
"getBoundingBoxRenderer": "@babylonjs/core/Rendering/boundingBoxRenderer",
"pickWithBoundingInfo": "@babylonjs/core/Culling/ray",
"beginDirectHierarchyAnimation": "@babylonjs/core/Animations/animatable",
"bindMultiviewFramebuffer": "@babylonjs/core/Engines/Extensions/engine.multiview",
"_updateMultiviewUbo": "@babylonjs/core/Engines/Extensions/engine.multiview",
"createMultipleRenderTarget": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"setAlphaEquation": "@babylonjs/core/Engines/Extensions/engine.alpha",
"_transformMatrixR": "@babylonjs/core/Engines/Extensions/engine.multiview",
"_partialLoadFile": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"disableGeometryBufferRenderer": "@babylonjs/core/Rendering/geometryBufferRendererSceneComponent",
"_disposeThinInstanceSpecificData": "@babylonjs/core/Meshes/thinInstanceMesh",
"addLensFlareSystem": "@babylonjs/core/LensFlares/lensFlareSystemSceneComponent",
"getVRDevice": "@babylonjs/core/Engines/Extensions/engine.webVR",
"stopAllAnimations": "@babylonjs/core/Animations/animatable",
"pickSprite": "@babylonjs/core/Sprites/spriteSceneComponent",
"_processLateAnimationBindingsForQuaternions": "@babylonjs/core/Animations/animatable",
"thinInstanceAdd": "@babylonjs/core/Meshes/thinInstanceMesh",
"addReflectionProbe": "@babylonjs/core/Probes/reflectionProbe",
"addVirtualJoystick": "@babylonjs/core/Cameras/Inputs/freeCameraVirtualJoystickInput",
"getPointerOverSprite": "@babylonjs/core/Sprites/spriteSceneComponent",
"_useMultiviewToSingleView": "@babylonjs/core/Engines/Extensions/engine.multiview",
"disableDepthRenderer": "@babylonjs/core/Rendering/depthRendererSceneComponent",
"_animate": "@babylonjs/core/Animations/animatable",
"createPickingRay": "@babylonjs/core/Culling/ray",
"thinInstanceRefreshBoundingInfo": "@babylonjs/core/Meshes/thinInstanceMesh",
"getAnimatableByTarget": "@babylonjs/core/Animations/animatable",
"_createDepthStencilTexture": "@babylonjs/core/Engines/Extensions/engine.renderTarget",
"createQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"getInputElement": "@babylonjs/core/Engines/Extensions/engine.views",
"beginHierarchyAnimation": "@babylonjs/core/Animations/animatable",
"removeLensFlareSystem": "@babylonjs/core/LensFlares/lensFlareSystemSceneComponent",
"createPickingRayToRef": "@babylonjs/core/Culling/ray",
"_getTimeQueryResult": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"multiPick": "@babylonjs/core/Culling/ray",
"deleteCompoundImpostor": "@babylonjs/core/Physics/physicsEngineComponent",
"addDeviceOrientation": "@babylonjs/core/Cameras/Inputs/freeCameraDeviceOrientationInput",
"createDynamicTexture": "@babylonjs/core/Engines/Extensions/engine.dynamicTexture",
"step": "@babylonjs/core/Physics/Plugins/cannonJSPlugin",
"enablePrePassRenderer": "@babylonjs/core/Rendering/prePassRendererSceneComponent",
"enableEdgesRendering": "@babylonjs/core/Rendering/edgesRenderer",
"disableVR": "@babylonjs/core/Engines/Extensions/engine.webVR",
"getOutlineRenderer": "@babylonjs/core/Rendering/outlineRenderer",
"beginTransformFeedback": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"setAlphaConstants": "@babylonjs/core/Engines/Extensions/engine.alpha",
"bindTransformFeedback": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"getPhysicsImpostor": "@babylonjs/core/Physics/physicsEngineComponent",
"disableEdgesRendering": "@babylonjs/core/Rendering/edgesRenderer",
"beginDirectAnimation": "@babylonjs/core/Animations/animatable",
"bindUniformBufferBase": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"thinInstanceAddSelf": "@babylonjs/core/Meshes/thinInstanceMesh",
"createDefaultXRExperienceAsync": "@babylonjs/core/Helpers/sceneHelpers",
"getAllAnimatablesByTarget": "@babylonjs/core/Animations/animatable",
"_createTimeQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"_multiviewTexture": "@babylonjs/core/Engines/Extensions/engine.multiview",
"createRenderTargetTexture": "@babylonjs/core/Engines/Extensions/engine.renderTarget",
"registerInstancedBuffer": "@babylonjs/core/Meshes/instancedMesh",
"disableSubSurfaceForPrePass": "@babylonjs/core/Rendering/subSurfaceSceneComponent",
"_checkOcclusionQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"_requestVRFrame": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_advancePhysicsEngineStep": "@babylonjs/core/Physics/physicsEngineComponent",
"_thinInstanceInitializeUserStorage": "@babylonjs/core/Meshes/thinInstanceMesh",
"getHighlightLayerByName": "@babylonjs/core/Layers/highlightLayer",
"createDefaultSkybox": "@babylonjs/core/Helpers/sceneHelpers",
"bindUniformBuffer": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"copyAnimationRange": "@babylonjs/core/Animations/animatable",
"endTransformFeedback": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"createDepthStencilTexture": "@babylonjs/core/Engines/Extensions/engine.renderTarget",
"createOrUpdateSelectionOctree": "@babylonjs/core/Culling/Octrees/octreeSceneComponent",
"createPrefilteredCubeTexture": "@babylonjs/core/Misc/dds",
"restoreSingleAttachmentForRenderTarget": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"updateDynamicVertexBuffer": "@babylonjs/core/Engines/Extensions/engine.dynamicBuffer",
"createDynamicUniformBuffer": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"getGlowLayerByName": "@babylonjs/core/Layers/glowLayer",
"_disposeInstanceSpecificData": "@babylonjs/core/Meshes/instancedMesh",
"_createDepthStencilCubeTexture": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"isVRDevicePresent": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_renderMultiviewToSingleView": "@babylonjs/core/Engines/Extensions/engine.multiview",
"getEmittedParticleSystems": "@babylonjs/core/Particles/particleSystemComponent",
"_internalMultiPickSprites": "@babylonjs/core/Sprites/spriteSceneComponent",
"updateVideoTexture": "@babylonjs/core/Engines/Extensions/engine.videoTexture",
"getAlphaEquation": "@babylonjs/core/Engines/Extensions/engine.alpha",
"_multiviewSceneUbo": "@babylonjs/core/Engines/Extensions/engine.multiview",
"_registerTargetForLateAnimationBinding": "@babylonjs/core/Animations/animatable",
"bindTransformFeedbackBuffer": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"createDefaultCameraOrLight": "@babylonjs/core/Helpers/sceneHelpers",
"stopAnimation": "@babylonjs/core/Animations/animatable",
"thinInstanceGetWorldMatrices": "@babylonjs/core/Meshes/thinInstanceMesh",
"endOcclusionQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"_cascadeLoadImgs": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"createCubeTexture": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"getAlphaMode": "@babylonjs/core/Engines/Extensions/engine.alpha",
"getForwardRay": "@babylonjs/core/Culling/ray",
"unBindMultiColorAttachmentFramebuffer": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"multiPickWithRay": "@babylonjs/core/Culling/ray",
"applyImpulse": "@babylonjs/core/Physics/physicsEngineComponent",
"_getTimeQueryAvailability": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"createDefaultCamera": "@babylonjs/core/Helpers/sceneHelpers",
"_processInstancedBuffers": "@babylonjs/core/Meshes/instancedMesh",
"setTranformFeedbackVaryings": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"_deleteTimeQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"updateDynamicTexture": "@babylonjs/core/Engines/Extensions/engine.dynamicTexture",
"deleteQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"removeEffectLayer": "@babylonjs/core/Layers/effectLayerSceneComponent",
"_internalPick": "@babylonjs/core/Culling/ray",
"setAlphaMode": "@babylonjs/core/Engines/Extensions/engine.alpha",
"endTimeQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"createRawTexture2DArray": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"createOrUpdateSubmeshesOctree": "@babylonjs/core/Culling/Octrees/octreeSceneComponent",
"unRegisterView": "@babylonjs/core/Engines/Extensions/engine.views",
"thinInstancePartialBufferUpdate": "@babylonjs/core/Meshes/thinInstanceMesh",
"createPickingRayInCameraSpaceToRef": "@babylonjs/core/Culling/ray",
"addGamepad": "@babylonjs/core/Gamepads/gamepadSceneComponent",
"updateUniformBuffer": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"updateRawTexture2DArray": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"_connectVREvents": "@babylonjs/core/Engines/Extensions/engine.webVR",
"_invalidateInstanceVertexArrayObject": "@babylonjs/core/Meshes/instancedMesh",
"createRenderTargetCubeTexture": "@babylonjs/core/Engines/Extensions/engine.renderTargetCube",
"createPickingRayInCameraSpace": "@babylonjs/core/Culling/ray",
"createCubeTextureBase": "@babylonjs/core/Engines/Extensions/engine.cubeTexture",
"_readTexturePixels": "@babylonjs/core/Engines/Extensions/engine.readTexture",
"disablePrePassRenderer": "@babylonjs/core/Rendering/prePassRendererSceneComponent",
"createRawCubeTextureFromUrl": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"setTextureFormatToUse": "@babylonjs/core/Engines/Extensions/engine.textureSelector",
"_prepareVRComponent": "@babylonjs/core/Engines/Extensions/engine.webVR",
"thinInstanceBufferUpdated": "@babylonjs/core/Meshes/thinInstanceMesh",
"disablePhysicsEngine": "@babylonjs/core/Physics/physicsEngineComponent",
"initWebVR": "@babylonjs/core/Engines/Extensions/engine.webVR",
"createRawTexture3D": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"deleteTransformFeedback": "@babylonjs/core/Engines/Extensions/engine.transformFeedback",
"_renderViews": "@babylonjs/core/Engines/Extensions/engine.views",
"registerView": "@babylonjs/core/Engines/Extensions/engine.views",
"enableGeometryBufferRenderer": "@babylonjs/core/Rendering/geometryBufferRendererSceneComponent",
"pickWithRay": "@babylonjs/core/Culling/ray",
"buildTextureLayout": "@babylonjs/core/Engines/Extensions/engine.multiRender",
"bindUniformBlock": "@babylonjs/core/Engines/Extensions/engine.uniformBuffer",
"pickSpriteWithRay": "@babylonjs/core/Sprites/spriteSceneComponent",
"getQueryResult": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"multiPickSprite": "@babylonjs/core/Sprites/spriteSceneComponent",
"startTimeQuery": "@babylonjs/core/Engines/Extensions/engine.occlusionQuery",
"getSoundByName": "@babylonjs/core/Audio/audioSceneComponent",
"updateRawCubeTexture": "@babylonjs/core/Engines/Extensions/engine.rawTexture",
"beginWeightedAnimation": "@babylonjs/core/Animations/animatable",
"updateDynamicIndexBuffer": "@babylonjs/core/Engines/Extensions/engine.dynamicBuffer",
"simplify": "@babylonjs/core/Meshes/meshSimplificationSceneComponent",
"updateRawTexture": "@babylonjs/core/Engines/Extensions/engine.rawTexture"
}