I need to create a ground with tiles (100x100-400x400) with each tile having it’s own texture. So I followed How to make tiled grounds in BabylonJS — Makina Corpus as it was referenced in the babylon js documentation.
However it seems that creating this many submeshes is not a good idea, since it takes forever and afterwards the scene is unusable slow.
So I will try Tiled Ground using SPS and TextureAtlas. Updated now, however I wonder if I did something wrong or if submeshes are just to slow.
Also what would be the best solution? I guess writing a shader, which I probably will do later, however I not really have written one with more than 3 lines ^^. So what would be the next best solution?