Tint on dynamic terrain extension object

How to apply tint colour on dynamic terrain object?
I guess I need a custom shader for that.

I guess I’ve got my answer:
The color data provided per instance in fact is mixed with diffuse texture if one is defined (for standard material), thus achieving the “tint” effect.

Adding @jerome who created the terrain extension.

Objects on the DynamicTerrain are just instances or solid particles, so their colors just fit the instance or solid particle color features :slight_smile: