In the Babylon inspector, there is a setting on “Scene” for tone mapping, but I am having a hard time understanding how to set it programmatically. Can someone point me in the right direction?
It is all available on the imageProcessingConfiguration on scene:
There it is! Thank you!
@sebavan
Is there anyone currently working on an AGX tone mapping option?
Not planned, would you like to contribute it ?
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I am willing to read up on it for sure.
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Probably there should be “toneMappingType” instead of “toneMappingEnabled”:
scene.imageProcessingConfiguration.toneMappingEnabled = true;
scene.imageProcessingConfiguration.toneMappingType = BABYLON.ImageProcessingConfiguration.TONEMAPPING_ACES;
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ahah definiely, thanks