Hi, I would like to use the 4 toneMappingOperator ( Hable, HejiDawson,
Photographic, Reinhard) as toneMappingType for the scene.
Something like this: scene.imageProcessingConfiguration.toneMappingType = BABYLON.ToneMappingOperator.Hable.
As far as i know with this syntax you can only give to the scene “Standard” or “ACES” toneMappingType.
Is this possible ?
I tried also to use the postProcess method like this:
var postProcess = new BABYLON.TonemapPostProcess(“tonemap”, BABYLON.TonemappingOperator.Hable, 1.0, camera);
but actually has an effect also on the environment light not only on the mesh / object.
This is a result using the postProcess method