Hello guys,
i want to know if its possible to track an gui over an 3D object.
I load some information from an API at the runtime and im loading this information into an GUI which will open when the player interact with the object. But i need to get this information on an plane next to the object.
Hi,
This looks like a 2D plane to me (or is it a cube?). So If I understand correctly, you are loading a bg image and plain text and would like to format the text in the 2D (or 3D?) BJS GUI? Is it?
Edit: I am not sure what the issue is. Detecting if the mesh is picked or hovered? Showing the plane next to the mesh (in a 2D plane in a 3D cube?) Making sure the content is loaded before displaying the tooltip? Layouting the content? Anything else?
I got an 3D object with an plane where i want to get my text on at the moment im loading the text into an GUI and when i klick on the object the GUI will open. Everythinkin my scene is 3D expat the GUI elements, i want the Text on the 3D object static.
Why would you want to do something like that? It would be a pain, I believe (if achievable at all). It would require 3d-transform and would create all sorts of problems tracking it from the camera to display it correctly.