I made a custom GLTF loader with babylon, so I would be able to hide and display meshes on the fly. The GLTF loader is working correctly, as you can see it here: 3D Model Viewer - League of Legends - Teemo.GG
However, for some reason, some materials ignore the transparent pixels on a PNG texture, and they appear with another color as you can see the image here:
What am I doing wrong?
I already attempted to change the Blend Modes, add another texture, change the lighting and colors - with no success.
I have also been trying to fix that on the playground, with this GLB: http://static.teemo.gg/league-of-legends/models/petsgcat.glb
(Sorry in advance for multiple meshes displaying on the playground, since they are not hidden there by default)
Thanks in advance