I would like to set a triangle predicate to be used for picking in ActionManager triggers like
I know this is possible for pointer movement triggers with
scene.pointerMoveTrianglePredicate. But I could not find anything similar for picking triggers, neither in the documentation nor in Babylons source.
Here is a playground to show the problem:
Hovering over the top half of the sphere shows an overlay.
scene.pointerMoveTrianglePredicate is used here.
Clicking on the sphere changes the overlay color. However, I want this action to also use the triangle predicate.
PointerDragBehaviour also doesn’t seem to support triangle predicates.
Any ideas, how to accomplish this, without getting rid of the ActionManager/PointerDragBehaviour and converting everything to use
scene.onPointerObservable with manual
scene.pick calls? This would mean huge changes to the code base, I’m working on.