I’ve been trying to get the procedural planet demo working locally, mainly for the lighting aspect in a custom planet shader, but I am running into issues. Locally, it spams my console with [.WebGL-0x7fcc6105b400]RENDER WARNING: there is no texture bound to the unit 0 (and unit 1)
But the cloud / noise textures are created and work correctly if I put them on a plane.
So I put into a playground, and while I don’t see the gl errors, I am still unable to make it work correctly. (only the halo shows, and the color doesn’t seem to be fetched from the texture properly).
I am wondering if it’s something with the textureCube function, and or the vNormals and what not, because I believe no texture bound to the unit 0 (and unit 1) can be triggered if there are invalid texture lookup coordinates?
Anyone have any ideas? Tagging @Deltakosh since I believe you made that demo
(if you rotate the camera you can see the textures on planes).
Thanks Delta. I’m probably going to go a different route, so not a big deal, but the procedural texture documentation states that the config file is no longer needed unless I am missing something? (Says you can set them as uniforms normally now, which I’m doing in the PG).