I create ScreenShoot with size 4096 and sampler 64 (DefaultRenderPipeline sampler), it output 4k texture, but not high definition.It looks like smooth after shoot. I don’t what’s wrong about it.
It seems that bbl use same level of mipmap when I generate 1K/4K screenShoot. Maybe I should find a way to force engine not to use mipmap when size is 4K.
I didn’t have such problems when uploading 4K texture models into the Sandbox and capturing 4K with the Inspector.
What is possible to do:
0. Check how you model looks at 4K canvas without the screenshot. It should be as good as 4K screenshot.
Disable pipeline to see if it has any effect.
Increase the precision parameter.
Change relevant textures sampling mode to something like “Linear and nearest mip” or try other settings.