This is the error I get on running BABYLON.Tools.CreateScreenshotUsingRenderTarget. Is there a way to resolve this?
Some functionnalities are not yet fully implemented in BabylonNative. Reading bytes of a texture is one of them. Is it something blocking you?
Yeah actually I want to to save my scene and mesh in any image format via babylon native, is there a way to do that?
Not without some development on BabylonNative side. Do you have a playground or some js you can share to repro the issue?