Good day everybody. I have a troubles with export scene as GLB. Before exporting GLTF2Export.GLBAsync shrink mesh vertexes. Anybody have any idea. I use TS for code.Result example below.
@bghgary worked on some skeleton exports recently.
Could you share a playground with us so that he might have a look into it ?
Good day. I’m first time here. How i can share code with Playground? I setup project localy on my machine with WebStorm and npm.
Here you go: https://playground.babylonjs.com/
and to load external assets you can follow this doc: Using External Assets In the Playground | Babylon.js Documentation
But Maybe in your case it is only related to the model you export and sharing it might be enough.
You can double check in the sandbox : https://sandbox.babylonjs.com/ by dragging your model there and then export from the inspector ?
thx for reply.
https://playground.babylonjs.com/#YIU90M#491 - my test code
Also maybe i not correctly setup Engine with npm?
Also exporting from Sandbox work correctly.
I guess it is simply a version issue. In your app please be sure to rely on our latest alpha version
Your console should display
How can I check it? It into package.json? Thx for reply)
yup it would be in and when you install with npm simply add @preview after any babylon dependency you are installing.
Also Playground correctly export glb, I’m confused.
Could u show me how it do correctly? Bix thx.
first remove @babylonjs/serializers as you are using the other one.
then replace 4.2.0 in both babylonjs and babylonjs/serializers by 5.0.0-alpha.50
and npm install again
You should not mix and match imports for babylon… and @babylonjs/…
Keep importing for now from “babylonjs” and “babylonjs-serializers” this is why your compilation is so confused at the moment.
Big thx @sebavan
Also, where i can found list all modules for installations with npm?