So two scenarios in my app , one, when im just loading an external image for a texture
and two, when loading glb files that have emmbedded textures.
the issue is without doing this , when you set a channel to a texture object with a url argument , the asset actualy becomes invisible until the texture loads which I want to avoid.
I cant say i’ve studing both situations indepth, Just thinking, I know I can handle preloading the external textures and the only set the channel once loaded. ( although then it pulls it from the browser cache because of still passing a url) . So if I preload it can i inject the loaded texture instead of a url?
Question 2 is for glb models with textures. Does the sucess callback get called when the asset and embedded textures are loaded , im presuming this is the case because its a single file load , but my question is does it also cause the fgeometry to dissapear for a moment when it sets up the materials and textures?
Lastly , do you guys perhaps have solutions for this built into the engine? I would not want to waste time coding it is this is possible already