Under what circumstances will thinEngine._createTexture() fail?
I occasionally encounter this error in IOS14.1 mobile device.
Probably when there’s not enough GPU memory to create the new texture? Do you get a code/error message in the console?
This is almost always related to a context lost event before due to a high memory usage as @Evgeni_Popov mentionned.
Happy new year!
Great suggestion, but how can I catch this WebGL error message so I can save it into logs?
You can see them in the browser console log (F12 in Chrome to open it).
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