<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Babylon Template</title>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://cdn.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script>
</head>
<body>
<canvas id="renderCanvas" touch-action="none"></canvas> <!-- touch-action="none" for best results from PEP -->
<script>
var canvas = document.getElementById("renderCanvas"); // Get the canvas element
var engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine
/******* Add the create scene function ******/
var createScene = function () {
// Create the scene space
var scene = new BABYLON.Scene(engine);
var gravityVector = new BABYLON.Vector3(0,-9.81, 0);
var physicsPlugin = new BABYLON.CannonJSPlugin();
scene.enablePhysics();
// Add a camera to the scene and attach it to the canvas
var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 2, new BABYLON.Vector3(0,0,5), scene);
camera.attachControl(canvas, true);
// Add lights to the scene
var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 1, 0), scene);
var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(0, 1, -1), scene);
// Add and manipulate meshes in the scene
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter:2}, scene);
return scene;
};
/******* End of the create scene function ******/
var scene = createScene(); //Call the createScene function
// Keyboard events
var inputMap ={};
scene.actionManager = new BABYLON.ActionManager(scene);
scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyDownTrigger, function (evt) {
inputMap[evt.sourceEvent.key] = evt.sourceEvent.type == "keydown";
}));
scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) {
inputMap[evt.sourceEvent.key] = evt.sourceEvent.type == "keydown";
}));
// load char
//BABYLON.SceneLoader.Append("3d/", "char.glb", scene, function (scene) {
BABYLON.SceneLoader.ImportMesh("", "3d/", "char.glb", scene, function (newMeshes, particleSystems, skeletons) {
scene.onBeforeRenderObservable.add(()=>{
character = newMeshes[0];
character.physicsImpostor = new BABYLON.PhysicsImpostor(character, BABYLON.PhysicsImpostor.MeshImpostor, {mass: 0, friction: 0, restitution: 0.3});
var keydown = false;
var shift = (inputMap["Shift"] ? 0.4 : 0); // If shift is pressed 0.4 else 0
if(inputMap["w"]){
character.position.z += (0.1 + shift );
keydown=true;
}
if(inputMap["a"]){
character.position.x -= (0.1 + shift );
keydown=true;
}
if(inputMap["s"]){
character.position.z -= (0.1 + shift );
keydown=true;
}
if(inputMap["d"]){
character.position.x += (0.1 + shift );
keydown=true;
}
var keydown = false;
});
});
BABYLON.SceneLoader.ImportMesh("", "3d/", "level_1.glb", scene, function (newMeshes, particleSystems, skeletons) {
});
scene.gravity = new BABYLON.Vector3(0, -0.9, 0);
// Enable Collisions
scene.collisionsEnabled = true;
scene.enablePhysics();
// Register a render loop to repeatedly render the scene
engine.runRenderLoop(function () {
scene.render();
});
// Watch for browser/canvas resize events
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>
Hello bug at line
character.physicsImpostor = new BABYLON.PhysicsImpostor(character, BABYLON.PhysicsImpostor.MeshImpostor, {mass: 0, friction: 0, restitution: 0.3});
- i load cannon
- load model (mesh)
- and when i attac physycs have error text:
Uncaught TypeError: Cannot read property ‘calculateWorldAABB’ of undefined
at Body.computeAABB (cannon.js:5756)
at Body.updateMassProperties (cannon.js:5930)
at Body.addShape (cannon.js:5693)
at e.generatePhysicsBody (babylon.js:16)
at e.addImpostor (babylon.js:16)
at e._init (babylon.js:16)
at new e (babylon.js:16)
at r.callback (index.html:99)
at e.notifyObservers (babylon.js:16)
at t.render (babylon.js:16)
please help. thanks