kmitov
January 15, 2021, 2:00pm
1
Hi,
We are running daily/build specs on our code and we are using preview.babylonjs.com .
The specs just failed with
Uncaught TypeError: t._inputs[r.a.Keyboard] is undefined
_keyboardUpEvent https://preview.babylonjs.com/babylon.js:16
Has something changed in preview.babylonjs.com compared to yesterday, that we should migrate to?
Thanks.
Thanks for reporting this! We are investigating and will update as soon as possible
Would you be able to show a bit more than a single line? a stacktrace maybe? Or a live example?
kmitov
January 15, 2021, 3:58pm
4
This is the only thing that is shown in the log.
Which I now see is different from the previous error. I don’t know why.
kmitov
January 17, 2021, 3:27pm
5
I sat down to do some development and here are the test cases
When I press delete I would like the element to be disabled.
Test case
const scene = ...
const canvas = scene.getEngine().getRenderingCanvas();
expect(scene.getNodeByID("2780.dat").isEnabled()).toEqual(true);
canvas.tabIndex = -1;
canvas.focus();
canvas.dispatchEvent(new KeyboardEvent("keydown", { "key": "Delete" }));
expect(scene.getNodeByID("2780.dat").isEnabled()).toEqual(false);
Observer
this._scene.onKeyboardObservable.add(arg => {
const kbInfo = /** @type {BABYLON.KeyboardInfo} */ (arg);
if (kbInfo.type == BABYLON.KeyboardEventTypes.KEYDOWN) {
switch (kbInfo.event.key) {
case "Delete":
const tn = /** @type {BABYLON.TransformNode} */ (this.getNode());
tn.setEnabled(false);
break;
}
}
});
Works with 4.2.0 and not with 5.0.0-alpha.6
The above code and test case works with Babylon.js v4.2.0 - WebGL2 - Parallel shader compilation but it does not work with Babylon.js v5.0.0-alpha.6 - WebGL2 - Parallel shader compilation
With 5.0.0-alpha6 we are not even entering the observer.
Playground example
https://playground.babylonjs.com/#P0Q806#1
Here is the console.log of the playground example which does not happen every time
Context and previous discussion
We have also previously discussed this in How could I send a programmatic button click to a scene? - #9 by kmitov which is again about button clicks.
1 Like
JohnK
January 18, 2021, 11:10am
6
Interestingly you get this error in the console if you make changes in the playground editor.
RaananW
January 18, 2021, 12:12pm
7
Thanks, the problem was found and fixed already - Fix for undefined value on keyup event by PolygonalSun · Pull Request #9801 · BabylonJS/Babylon.js (github.com) . There is a small issue with the .key
value which will be fixed as soon as we can.
kmitov
January 18, 2021, 12:14pm
8
Thanks @RaananW . How do I know when has a PR reached the preview? If it is in master it is not enough I guess.
RaananW
January 18, 2021, 12:16pm
9
If there is a closed nightly after it is in preview. Next nightly will contain the fix. Will probably be in a few hours
2 Likes
kmitov
January 18, 2021, 5:32pm
11
Sharing with my team and generally on the Internet how running our specs against preview could help us all. Posting here for future references - The benefits of running specs against nightly releases of dependencies. |
1 Like