I’m trying to understand how to create a rocket that would consistently fly using physics forces. From my understanding forces would be used for quick one-off events like an explosion but velocity would be used for more constant movements in a specific direction.
When I use SetLinearVelocity(new Vector3(0,50,0) the rocket I’m using shoots up but then comes back down due to gravity. Does linear velocity move the rocket to (0,50,0) then stop, or is there something I’m missing here? How would I go about creating a constant velocity if I wanted to have the rocket continually flying upward?