Hey, I’m working on a war game that contains planes and I’d like to know what’s the best way to create thrusters with realistic physics.
Using a Physics Engine like Cannon (Use a Physics Engine - Babylon.js Documentation) may be a good idea, perhaps using
applyImpulse for your thrusters.
You could use a Compound Body to represent the physics body of your complex plane mesh.
Thanks a lot, I used
setLinearVelocity and it seems to work perfectly !