Most realistic thrusters

Hey, I’m working on a war game that contains planes and I’d like to know what’s the best way to create thrusters with realistic physics.

Using a Physics Engine like Cannon (Use a Physics Engine - Babylon.js Documentation) may be a good idea, perhaps using setLinearVelocity or applyImpulse for your thrusters.

You could use a Compound Body to represent the physics body of your complex plane mesh.


Thanks a lot, I used setLinearVelocity and it seems to work perfectly !

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