I have two monitors, one FullHD and one 4k. My scene is calling engine.resize()
when the window resizes. The unexpected behavior happens when moving the window between the two monitors.
If I load the scene directly on the 4k monitor, I get this resolution and scaling level:
But when I load the scene on the FullHD monitor and move the window over to the 4k monitor, I get this:
So I guess the Hardware Scaling Level doesn’t automatically update? Is that expected?