Hi Babylon Community
I’m having trouble with BabylonExport on Unity
I use Unity 2020.1 since it does’nt seem to work with the 2020.3 LTS.
My scene is made of A Box as ground on which I’ve attached
a Rigidbody Setting Root and Mesh Details components.
I’ve set the mass to 1000 and uncheck use gravity so that any
other Gameobject with Rigidbody Setting Root attached falls on the ground.
It work that way;
But as I try to add the Player (with Universal Player Controller)
. if there is a Rigidbody Setting Root attached, it goes through the Ground (doesn’t collide)
. if there is the Unity’s CharacterController attached, the whole system falls down.
. if I diable the Rigidbody Setting Root on the ground both method above work,
but then other Rigidbody Setting Root will not collide but go through the Ground.
. if none of above is attached is attach only rotation is available, no gravity
How do I setup the Player using the Universal Player Controller ?