Update a disposed object

On this thread we figure out that I was facing a weird FPS drop because I was updating a disposed mesh, that makes me think, update a disposed mesh shouldn’t throws an error or at least a warning? :thinking:

@Alecell there is no reason to waste extra CPU cycles on this. It’s definitelly not a bug. You are responsible for your code and as I wrote you earlier here

you can easily check the disposal state of your meshes.

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