@Alecell there is no reason to waste extra CPU cycles on this. It’s definitelly not a bug. You are responsible for your code and as I wrote you earlier here
you can easily check the disposal state of your meshes.
@Alecell there is no reason to waste extra CPU cycles on this. It’s definitelly not a bug. You are responsible for your code and as I wrote you earlier here
you can easily check the disposal state of your meshes.