I am trying to update a vertices data of a plate.
I was able to add some noise on vertices position on Y axis resulting this mesh:
As you can see the faces are now separated from each other. I thought this must be because faces does not share same vertices,
To maintain solid mesh, I tried to make it make it share verticles with
But that does not have any effect on terrain mesh:
So what are steps to make such noise and maintain solid area.