I am struggling a little bit with Animation here.
The first argument when creating an animation is the name right?
What is the purpose of that?
When I start animation using Scene.beginAnimation() I call the object, no the animation I want to start.
I really would love to start animations by name, but I can not figure out how.
This would be really convenient when having multiple animation on one object.
Also in the Animation Blending Example Animations are retrieved from a skeleton by name.
Can I do that for mesh animations as well?
And how do i define those names in Blender?
Thank you so much in advance!