Using a mesh's rotation quaternion and using it on another mesh

Hi Syntheticmagus,

I actually got that class from this feature/post Youtube videos on a mesh (port of CSS3DRenderer.js) - Demos and projects - Babylon.js where they explained that it was a port from css3drenderer. I am sorry, I’m quite new to programming so I’m not sure sure whether there exist a documentation for this :frowning: