hello, i have questions by importing mesh (ex .glb)
It has quaternion by default so i trans Vector3 ( rotationQuaternion.toEulerAngles() )
it was effective As a result synchronize mesh rotation and camera rotation
than add to responsive move to clicking point (create box and position settings)
I have a problem with this part.
just the camera worked easily, (Vector3.lerp) position to position and any function no problem
but importing mesh is not work to position
i think Vector3.lerp force compete with rotation setting to rendering
I think these are the reasons for the error
here is my first PG
can you give me some advice on these
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