I’m trying to get the depthMap to work in a project that is also using the vrHelper. Here is a PG showcasing the issue:
scene.activeCamera when initializing the depthMap works fine, after switching to VR mode, the depthmap isn’t being updated anymore. I guess that’s to expected, since VR uses a different set of cameras.
I would like to be able to access the correct depthmap in VR mode as well though. How would I do that?