Hello!
Yesterday morning I was working on a Babylonjs WebXR project and testing it on the Oculus Browser with a Quest 2 headset, with no problems at all. Everything was working fine. Then last night I went back into VR mode in the same project, and only the right lens camera was working (not exactly sure how to word that, but it was no longer “stereoscopic”). I also viewed other projects and Playgrounds I had set up, and the same problem occurred. I wondered if something had changed in the WebXR API across all WebXR projects on the Internet, but no, projects done in other applications were still working well. When I checked out the Babylonjs WebXR Playground examples page, however, only the right lens camera works for all of the examples. So it seems to be a Babylonjs problem only? Or maybe it has to do with my headset, which is fully updated.
This is just a quick set of links for an example page Playground and one of my own Playgrounds:
:https://doc.babylonjs.com/divingDeeper/webXR/webXRDemos
https://playground.babylonjs.com/#JA1ND3#161
https://www.babylonjs-playground.com/#FGI273#154

Unfortunately I’m far from my headset right now, and will be for about six hours. As soon as I get home, though, I’ll enter the WebXR world straight away. Thanks for your hard work and prompt attention to the bug! 